We escaped!

We had talked about trying an Escape Room for a couple years; my work department finally got together for an outing recently. We split into two teams and did two escape rooms each at Mastermind in Schaumburg.  Our organizer picked the two easiest scenarios – Sorcerer’s Secret (35% escape rate) and Lost in Time (42%).

I’ll be honest, I had no idea there were that many different kinds of combination locks available.  In addition to the standard locker combination lock (3 times to the right to the number, 2 times to the left to the number, and right to the last number), there were luggage-style locks with anywhere from 3 to 5 numbers or letters needed, including some that had both letters and numbers on them, and what I can only describe as DDR locks – the options were up, down, left, and right.

Mind you, the locks weren’t the puzzles.  The puzzles gave you the answer to the locks, assuming you could figure out which one to use where.  There were also a few physical puzzles that required team work, like a maze where the person with the magnet couldn’t see the maze and had to be talked through it.   And that’s about all the details I can give without spoiling things… I will say that there’s an Easter egg in the Lost in Time puzzle for Doctor Who fans.

I will also say that LARP experience helped, if only because of the number of puzzles involved in those games, particularly at the Whately LARPs.  If you get stuck, you have clues available that you can spend points on, with a finite number of points (100) before it counts as a loss.

Both teams escaped from both puzzles… I guess that’s what happens when you put IT problem solvers in a room.

Role-playing

I was introduced to role-playing my first year in college, starting with Dungeons & Dragons (D&D) and Paranoia, and quickly adding Rifts and Marvel into the schedule.  (Believe it or not, I also worked, went to classes, and slept.)  That was several editions ago for D&D and Paranoia; I haven’t even seen the other two since college.

Last year, a co-worker suggested playing D&D at lunch, and brought in the 5th Edition Player’s Handbook.  While tempting, we quickly decided that our lunch times were too variable for role-playing and settled into an irregular schedule of assorted card games.  But the thought of playing D&D lingered for several of us.

We have an evening work event coming up and decided to schedule an after party with a mix of experienced and new players, so I find myself poring through rules to make a character.  It should come as no surprise to those who have gamed with me before that I settled on a human bard.   Beyond performance and some (totally optional, I’m sure) lock-picking skills, I’m not sure yet what I’m building.  Whatever I decided, I’m sure it will be fun.

Following the crowd

Choose One, a game from Looney Labs
“Follow the crowd” or “Buck the trend”… not much of a choice when you’re a geek.

Last weekend, at DorkStock, which is a mini-gaming convention inside Gamehole Con, I played a Looney Labs game called Choose One.  In Choose One, the current player picks a card and one of the two answers, and the other players try to guess which answer you picked.  Depending on the players, some are more straightforward than others such as pancakes vs. waffles or baseball vs. football.  Others were harder, like cauliflower vs. broccoli.  (I like both.)  And some we didn’t even want to play because they were deemed too obvious.  Follow the crowd vs. Buck the trend was one of those; everybody at the table would pick buck the trend.

It occurred to me since then that occasionally, following the crowd can turn out well.  At least, if it’s the right crowd.  Once upon a time at DragonCon, I crowded around a booth in the dealer’s hall with my friends.  I don’t recall who decided to stop there, but we were wandering as a group, so we all stopped and looked at a comic book that was being sold.  I don’t recall really noting what it was about at the time, it was a #1, and the author/artist was signing them.  I think we had just tried the board game there, a cute little game called Bosworth, which adds an element of luck to chess.  Since I’m terrible at chess, I liked adding luck to it.  And the characters in the game were from the comic.   It wasn’t until I got home and read the first issue of Dork Tower that I was hooked.

I had an advantage my friends didn’t… the genius behind Dork Tower lives a state away from me, so I’m more likely to bump into him at conventions in the area.  Like at a Wizard World ComicCon the following year.  And I joined some online groups related to the comic and started chatting with other fans.  Then I found out he drew other games and started buying those.

Eventually, this lead to some of us suggesting hosting a convention related to his work and that of the other artists that published under Dork Storm Press, such as Aaron Williams, creator of Nodwick.  We realized that would be a significant amount of work, and determined that it would be better to hold a mini-convention within a convention that John Kovalic was already attending.  This worked so well, we held it repeatedly at one convention for several years, along with two DorkStock UKs and a DorkStock West.  (I didn’t get to go to those.)

Real life interfered for a couple years, but now DorkStock is back, two years in a row, at a new convention in Madison, Wisconsin.  Several people are already planning their Igor Bar contributions for next year.  And my involvement is all because I followed the crowd that year at DragonCon.